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Side Projects Wiki for Robots Everywhere
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Adventure Seeds for beginning Adventures
- A demonic outpost has gone silent. Did a Sentinel just rip and tear through it without telling anyone? Are there any demons still there? Is it safe to take a salvage team to loot the place? The PCs are asked to go ahead of the salvage team to look.
- A pod of dolphins hire the PCs to deal with whalers who don't understand that many dolphins are sentients and have rights these days.
- The infamous Fran needs this or that rare organ from a Freewilds creature, and promises alchemical enhancements in return. Is it worth it to make a deal with Chaos?
- An agent of Order wants to hire the PCs - overtly, which is an oddity. They are to capture a wyvern and bring it alive to the Realm of Order. What's the real play here?
- A varhuman town is reportedly under attack by an unseen force. The residents wake up with wounds, livestock are found mutilated, and eerie noises echo throughout the night. Local rumors attribute it to an ancient spirit, but the town's elders suspect something more tangible and sinister.
- A rare astrological event is on the horizon, said to be a sign of immense magical energy. Multiple factions want control over an ancient observatory believed to be key in harnessing this event's power. The PCs are caught in the middle, deciding who to support or whether to claim the power for themselves.
- The Department of Stupidity catches wind of a new street performance group that has become incredibly popular in towns. However, witnesses to their act are found in a trance-like state, leading to concerns that the group might be Agents of Chaos. The PCs are sent undercover to investigate and determine the group's true motives.
- Shipwrecks have become increasingly common along a particular coastal stretch, and survivors speak of merfolks with aggressive tendencies, which is unusual for their typically peaceful species. The PCs must investigate the cause of this aggression, leading them to a corrupted relic in the depths.
- A young child in a remote village is found with an unusual marking, believed to be an omen. Different groups view the marking differently – some believe it's a sign of the child's divine destiny, while others see it as a mark of doom. The PCs are hired to protect the child and uncover the truth behind the mark.
- Old relics from before the Armageddon are popping up in black markets, and they are not just historical artifacts but potent magical items. There's talk of an undiscovered city untouched by the calamities, and a race is on to find this "Lost City." The PCs can join the race, but they're not the only ones, and not everyone plays fair.
- Reports come in about a secluded forest where animals have evolved rapidly, displaying human-like intelligence and magical abilities. Initial scout teams sent have not returned. The PCs are tasked with exploring this mysterious "Evolutionary Ground Zero" and ensuring it doesn't pose a threat to nearby settlements.
- In a bustling city, a series of unexplained fires has erupted, causing chaos and panic. While most believe it's the work of a rogue mage or arsonist, whispers in the underworld speak of a fire spirit wronged and seeking vengeance. The PCs are brought in to douse the flames and unearth the truth.
- Fading Spirit: A small village that once thrived has slowly been dwindling in population, and the local spirit is weakening. This once-benevolent entity has started lashing out, desperately trying to prevent more people from leaving. The PCs are called in to determine what's causing the village's decline and how to restore the spirit's health.
- Landmark Restoration: A famous historical site is set to be demolished to make way for a new structure. Unknown to the developers, a spirit inhabits this site, and its unrest has started causing supernatural disturbances. The PCs could be hired by either side – those wanting to save the landmark or those wishing to pacify the spirit so construction can proceed.
- Rite of Passage: In certain cultures, it might be a rite of passage for young adults to commune with a local spirit, seeking its blessing or wisdom. However, one such spirit has stopped responding. The PCs are asked to investigate and restore the connection between the community and its spiritual guardian.
- Territorial Dispute: Two spirits, due to shifting geographical or magical boundaries, now lay claim to the same area. This has caused natural disturbances, weird magical effects, or even threats to locals. The PCs must mediate between these two entities and find a solution that satisfies both.
- Spiritual Pilgrimage: A sect believes in seeking out and connecting with different spirits across the land. They've charted a pilgrimage route but face numerous challenges, including hostile spirits, dangerous terrains, and other threats. The PCs are hired as guards, guides, or spiritual mediators.
- Forgotten Memory: An old spirit, once known and revered, has been forgotten over time. Its loneliness and anger manifest as curses or misfortunes befalling anyone who unknowingly trespasses its domain. Rediscovering the spirit's history and appeasing it becomes crucial.
- Possession: A particularly strong spirit might have the capability of possessing animals or even humans who venture too close, using them as vessels to interact more directly with the world. This could lead to a range of scenarios – from a possessed person seeking help to a spirit using its host to wage war against a perceived threat.
- Greed's Consequence: A mining company, in its quest for valuable minerals, is unknowingly tearing into the heart of a mountain spirit. The spirit's retaliations grow more violent, from cave-ins to manifesting rock elementals. The PCs could be hired to protect the miners, negotiate with the spirit, or even side with the spirit against the mining operation.
- Mystical Cargo: The adventurers are hired to accompany a land-crawler transporting a mysterious artifact. As they traverse, they notice they're being followed. The artifact is not just valuable but has properties that attract entities from both Order and Chaos. Ensuring its safe delivery becomes a challenge of wit, strength, and diplomacy.
- Wagon Train of Refugees: A village has been recently raided, and the surviving villagers need to relocate. The PCs are hired to guide them through dangerous territories. Along the way, they face challenges like finding food, protecting against wildlife, or even negotiating passage rights with local tribes or spirits.
- The Diplomat's Passage: A diplomat or envoy from one city-state to another requires an escort. The journey itself may not be fraught with monsters, but political intrigue, assassination attempts, and espionage can turn this into a suspense-filled quest.
- Cursed Convoy: A convoy moving goods has been cursed so that every night, the crew and guards face a new supernatural threat. The adventurers must find a way to break the curse while also fending off nightly attacks.
- The Nomadic Tribe: A tribe that moves seasonally has a prophecy that they need to find a new homeland this year. They hire the adventurers as scouts and protectors. Along the journey, the PCs might need to deal with internal tribal politics, external threats, and the challenge of finding a suitable new homeland.
- Monstrous Escort: A group of non-humanoid creatures, like centaurs or merfolks, need to pass through human territories, and they hire the adventurers to ensure a smooth journey. This can present unique challenges as the PCs manage interactions between the creatures and human settlements.
- Treasure Hunter's Gambit: An explorer has found the location of a long-lost treasure but needs to cross various terrains to reach it. The adventurers are hired both as protection and as extra hands in retrieving the treasure. However, as the journey progresses, they realize they're not the only group after it.
Lost and ruined Locales of the world
The ghostly remnants of these metropolises tell a tale of a world that once was, and they have become hotbeds for scavengers, historians, and opportunists, all hoping to retrieve lost artifacts, technologies, and treasures. Here's a deeper dive into a few of these decaying giants:
- New York City, USA: The iconic skyscrapers of Manhattan are now skeletons, silhouetted against the horizon. Central Park is a wild jungle, hiding both treasures and threats. The tunnels of the subway have become mazes where demons and humans clash in the shadows. However, deep within the vaults of Wall Street, there are rumors of vast treasures untouched by the apocalypse.
- Tokyo, Japan: The bustling metropolis is now eerily silent. Shibuya Crossing, once the busiest pedestrian intersection in the world, is now a barren wasteland. However, within the depths of Akihabara, there are still caches of pre-apocalypse tech, waiting to be discovered and repurposed. The Tokyo Tower, though leaning precariously, has become a beacon for those seeking rare artifacts.
- London, UK: The Thames River, once teeming with boats and life, has overflown, submerging parts of the city underwater. Scavengers use boats to navigate through the drowned streets of the city. The British Museum, despite years of looting, still has secret chambers that are rumored to be filled with magical artifacts.
- Rio de Janeiro, Brazil: The iconic Christ the Redeemer statue, partially crumbled, oversees a city overtaken by nature. The once vibrant Carnaval streets are now hunting grounds for demons. However, in the favelas, cleverly hidden caches of resources are still being discovered by daring explorers.
- Moscow, Russia: The Red Square, blanketed in snow and silence, bears the weight of history and loss. The Kremlin, though damaged, still holds secrets from before the apocalypse. The Moscow Metro, now dark and icy, is said to be a treasure trove for those willing to risk the lurking dangers.
- Cairo, Egypt: The pyramids have stood the test of time and calamity. The city itself, however, has been heavily scavenged. Yet, rumors persist of hidden chambers beneath the Sphinx, waiting to reveal their secrets to those who can decipher the ancient riddles.
- Sydney, Australia: The Sydney Opera House, its iconic sails torn and weathered, stands as a testament to human ingenuity. Underneath the city, a network of forgotten bunkers and tunnels are said to house technology from the days before the apocalypse.
The fallen metropolises are double-edged swords: they offer the promise of untold riches and remnants of a bygone era, but they are also treacherous labyrinths teeming with both human and supernatural threats. Still, their allure is undeniable, and they continue to draw adventurers, each hoping to unearth a piece of the past or a key to the future.
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