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NotableFiguresThe Hands of the Principle: The Realm of Order: The Hand of Order (Aleph/Ahur) Full Ceremonial Title: Aleph Ahuramazda, the Lustrous Luminary, Paragon of Precision, the Immutable Nexus of Eternal Equilibrium, Foremost Arbiter of the Boundless Expanse, the Omnipotent Optimal, and Grandmaster of the Timeless Temporal Tapestry Details:
Seraphel The Immutable Beacon: Seraphel, the luminescent embodiment of divine law and unwavering structure, is a force that cannot be bent or moved. Holding fast the standards of cosmic harmony and meticulous balance, Seraphel's radiant presence ensures that Order is upheld with unyielding discipline.
Origin: Judeo-Christian traditions
Specialization: A supreme warrior with unmatched combat prowess. Michael leads the armies of Order into battle. His aura can inspire courage and determination in even the weakest of allies.
Origin: Judeo-Christian traditions
Specialization: An unmatched healer and protector, Raphael has the power to mend wounds, purify toxins, and even restore life to the recently deceased. He often tends to the sick and injured in the Realm of Order.
Origin: Judeo-Christian and Islamic traditions
Specialization: Gabriel carries the messages and edicts of the supreme leaders of Order. He is the voice that cannot be silenced, and his declarations can compel the truth from even the most deceptive of beings.
Origin: Islamic tradition
Specialization: Israfil holds dominion over time and is believed to sound the trumpet signaling the end of times. While not necessarily a warrior, his power is to accelerate or decelerate time in specific regions or for specific individuals.
Origin: Zoroastrianism
Specialization: Ensuring order and discipline within the ranks, Sraosha’s mere presence ensures absolute loyalty and obedience. He has the ability to neutralize rebellions or chaotic energies instantly.
Origin: Hindu tradition
Specialization: A formidable warrior wielding the power of thunder and lightning. Indra's justice is swift and unerring. He smites those who defy the laws of Order and ensures that cosmic justice prevails.
Origin: Kabbalistic traditions
Specialization: Keeper of the grand archives of Order, Metatron records every deed and decision. He possesses infinite knowledge and can foresee potential futures, guiding the leaders of Order with his wisdom.
Origin: Judeo-Christian traditions
Specialization: With unmatched vision, Uriel can see through deceptions and lies. As a beacon of enlightenment, he provides clarity and understanding to those in confusion or doubt.
Background: Legendary sailor and master of the seas.
Province: The Celestial Harbor, a massive port city where ships of ethereal design set sail, ensuring safe passage between the provinces and facilitating trade.
Background: A legendary figure akin to Johnny Appleseed, responsible for bringing lush vegetation and teaching agricultural techniques.
Province: Fertile Fields, vast agricultural lands that produce celestial crops and provide sustenance for the Realm of Order.
Background: An epitome of hard work in mining during his lifetime.
Province: Lustrous Veins, the mining district that excavates precious gems and metals essential for the spiritual infrastructure of Order.
Background: Once a powerful queen and military strategist.
Province: Fortified Keeps, a province filled with impenetrable fortresses and strongholds, ensuring the Realm of Order's borders remain secure.
Background: An ancient shamaness and spiritual leader.
Province: Ephemeral Waters, a mystical place with lakes and rivers that are said to bestow enlightenment and insight.
Background: Master craftsman and engineer.
Province: The Architect’s Anvil, a cityscape of floating islands and gravity-defying structures, with factories producing divine artifacts.
Background: Once a warrior queen, adept in guerilla warfare in dense terrains.
Province: Silent Forests, vast expanses of dense woods and deep shadows that house Order’s silent watchers and scouts.
Background: A storyteller whose fables imparted wisdom and moral lessons.
Province: Echoing Halls, a sprawling library-like domain where tales of old and new echo, ensuring that wisdom prevails and history is not forgotten.
Background: Ancient polymath skilled in astronomy and engineering.
Province: Starry Labyrinths, where the constellations are mapped and the cosmic paths are laid out, facilitating navigation throughout the Realm of Order.
Colopatiron-lan-Phanuel - The Angel of Liberation Appearance: A radiant figure with multiple pairs of shimmering wings, Colopatiron-lan-Phanuel emanates a palpable sense of power and righteousness. Its eyes reflect a deep sense of purpose, yet a lack of understanding when it comes to the complexities of human emotions and attachment. Background: As the Angel of Liberation, Colopatiron-lan-Phanuel has dedicated itself to freeing those bound against their will. Its actions are driven by a deep-rooted sense of justice and the belief in the inherent rights of every being to be free. However, its understanding of freedom is absolute, and it fails to comprehend that liberation doesn't always equate to happiness or that freedom might mean different things to different individuals. Personality: Colopatiron is both compassionate and methodical. It seeks out those in chains, both literal and metaphorical, and endeavors to break their shackles. Yet, while it acts with the best of intentions, its perspective is limited by its own nature. It struggles to grasp why anyone would prefer the chaotic, uncertain world of Earth to the harmonious order of its realm. Relationship with the Liberated: The former chimera are eternally grateful to Colopatiron for their rescue. They were torn from their homes, mutated, and displayed like beasts. However, after being restored and spending time in the Realm of Order, they yearn for the familiar comforts of their past lives, their families, and their homes. While appreciative of the sanctuary Colopatiron has provided, they are also homesick. Role in Adventures:
Colopatiron-lan-Phanuel offers an interesting juxtaposition of good intentions with a lack of nuanced understanding. Its interactions with the adventurers and the former chimera emphasize the idea that freedom is multifaceted and that saving someone isn't always as straightforward as it might seem. Urizen, the Paragon of Order In the elaborate structure of the Realm of Order, Urizen stands tall as a paramount figure, revered and, by some, feared for his unwavering dedication to structure, discipline, and balance. While many in the cosmos refer to the beings of Order as unbending and robotic, Urizen embodies these traits to their very essence. Appearance: Tall and imposing, Urizen has a statuesque form that gleams like polished marble. His eyes are like deep wells of liquid silver, always calm and always calculating. Often robed in pristine white garments that never wrinkle or stain, he carries an ornate staff made of an unknown metal, which is said to be a conduit for his control over the very fabric of Order. Character Traits:
Role in the Realm: Urizen is both a guide and a guardian. He advises the council of Order, helping in drafting the rules and laws that govern the realm. Moreover, he also serves as a guardian, ensuring that no entities, whether from the Realm of Chaos or elsewhere, disrupt the delicate balance he's dedicated eons to maintain. Relationship with Other Realms: While Urizen respects the necessity of Chaos for the balance of the cosmos, he detests its unpredictable nature. To him, the beings of Chaos are like children, acting on impulse without understanding the repercussions. On the other hand, in the mortal realm, he is seen as a symbol of hope for some who seek structure in their lives, while others view him as an oppressor, a being who stifles creativity and freedom. Legends and Myths: Many tales float around about Urizen – some speak of his battles against mighty chaotic entities, defending the Realm of Order. Others recount his dialogues with wise mortals, where he shared insights about the universe's structure. But perhaps the most famous legend is the prophecy that one day, Urizen's unwavering belief in Order might be challenged, not by an external force, but from a seed of doubt within. How that pans out is a story yet to unfold. The Realm of Chaos: The Hand of Chaos (Druj) Full Ceremonial Title: Druj Angra Mainyu, the Pandemonious Pinnacle, Sire of Spiraled Entropy, the Unhinged Fulcrum of Fractured Fate, Paramount Perpetrator of the Perpetual Pandemonium, the Ominous Omnipresent, and Lord of the Labyrinthine Lapse Details:
Abaddon The Whirling Tempest Abaddon, the swirling vortex of unpredictability and entropy, is ever-changing and fickle. Representing the capricious nature of the universe, Abaddon thrives in the unpredictable and champions the ever-shifting sands of reality. The Whirling Tempest never rests, always seeking to upset balance and instigate change. Belial, the Bio-Vizier of Chaos Belial is often portrayed in legends as a creature of wit rather than raw strength. While other demon lords prefer to showcase their power through grand displays of destruction and savagery, Belial's cunning and insatiable curiosity have always set him apart. Belial's fortress, situated atop the ruins of an old Soviet biolab in the Caucasus, stands as a testament to his unique approach. The imposing stone structure, twisted with grotesque organic growths, is both his palace and his playground. Here, amid the twisted labyrinths of his fortress, he experiments without restraint. His subjects, a mixture of the Damned and creatures of his own creation, wander its corridors, the results of countless bizarre experiments. Rather than see the remnants of human civilization as merely rubble to be trampled upon, Belial recognized their potential. From the rusted remains of machines to old scientific documents, he scoured the facility for anything that could be of use. He became particularly engrossed in the old Soviet research, which laid the foundations for his trademark fusion of biological fleshcrafting and dark magic. However, Belial's ascension wasn’t without obstacles. The other demon lords saw his fascination with human knowledge as a weakness. They would often mock him, calling him 'The Scholar of Ruins'. But rather than retaliate, Belial, with his trademark patience, would retreat to his fortress, pouring over his experiments. His vindication came in the form of the restoration of the great battlecarrier. It was an achievement no other demon lord could boast of, and it was a clear testament to the power of his unique approach. Gifting the battlecarrier was not just a gesture of loyalty but a strategic move. He knew that the Hand of the Principle would value such a weapon, and in return, he secured his place in her inner circle. But while his position and influence have grown, Belial remains primarily a scientist and a tinkerer. His ambitions are not centered on conquest or domination, but on the insatiable quest for knowledge and the pursuit of perfection in his craft. To him, the post-apocalyptic world is a vast laboratory, and its mysteries are waiting to be unlocked. Rumors whisper through the lands of his latest projects. From sand-skates that roam the Sahara to other creatures even more bizarre and terrifying, Belial's mark is everywhere. Many fear him, some respect him, but no one can deny the sheer impact of his work in reshaping the world after the apocalypse. Beezelbub, Lady of Flies. - has the power to influence and corrupt through pestilence and decay. Moloch, Lord of Flames Origin: Canaanite/Phoenician religion
Specialization: Mastery over fire, incendiaries, and pyromancy. His domain is a volcanic fortress that perpetually burns. Those who seek power through destruction often pledge allegiance to Moloch.
Lilith, Lady of Shadows Origin: Mesopotamian and Jewish traditions
Specialization: Manipulation of darkness and control over nocturnal creatures. Her citadel is cloaked in eternal night, and her followers are experts in stealth and subterfuge.
Asura, Lord of Storms Origin: Hindu and Zoroastrian traditions
Specialization: Control over weather, particularly thunderstorms, tornadoes, and hurricanes. His floating fortress is constantly surrounded by tempests. Navigators and those who seek power over the seas make deals with him.
Eresh, Lady of Desolation Origin: Inspired by Ereshkigal from Mesopotamian mythology
Specialization: Mastery over barren landscapes and the power of decay. Her territory is a wasteland, and she grants followers the ability to curse lands or rejuvenate them.
Naga, Lady of Serpents Origin: Hindu and Buddhist traditions
Specialization: Dominance over reptiles, especially serpents. Her lair is a grand underground cavern system, and her followers gain abilities of venom manipulation and snake summoning.
Balor, Lord of Gaze Origin: Celtic mythology
Specialization: His singular eye has the power to wreak havoc, petrify enemies, or see distant events. Followers often seek visions of the future or ways to immobilize foes.
Tengu, Lord of Skies Origin: Japanese folklore
Specialization: Mastery over birds and the winds. Residing high in the mountain peaks, he grants followers the gift of flight or control over avian creatures.
Dybbu, Lady of Whispers Origin: Jewish folklore
Specialization: Control over secrets, whispers, and forbidden knowledge. Her maze-like library fortress contains knowledge from across ages. Seekers of hidden truths often find their way to her domain.
Lainierifolisu (Lain) - The Himbo Succubus Appearance: With a lithe, almost ethereal frame, Lain boasts of delicate features, a mane of silver hair, and a set of wings that are more ornamental than functional. His demonic tail often flicks or curls when he's excited or nervous. Despite his demonic heritage, there's an unmistakable innocence in his large, glimmering eyes. Background: Once a dedicated servant of a Baron in a demonic outpost, Lain was chosen for his charm and ability to manipulate emotions, making him perfect for espionage. However, his lack of attention span and a truly abysmal memory played a cruel trick on him. Within days of infiltrating the human town, Lain completely forgot his purpose and just integrated himself into the community. Personality: Lain is friendly to a fault, always eager to lend a hand, even if he doesn't always understand the tasks he's given. He's gullible and easily excited, with a penchant for getting sidetracked by the smallest of things. He has a habit of speaking his mind, often leading to unintentionally hilarious or awkward situations. Despite being a demon, he's more of a puppy in demeanor. Lain is also blissfully unaware of his allure, often leaving a trail of blushing townsfolk in his wake. Relationship with the Town: The townsfolk have taken quite a liking to Lain. They've quickly realized that, despite his demonic origins, Lain has no malicious intent. Many have taken it upon themselves to "look after" him, ensuring he doesn't get into too much trouble. Some of the younger townsfolk enjoy hearing his exaggerated tales of the demon realm (most of which he probably made up on the spot). A few might have a crush on him, but it's all in good fun. Role in Adventures:
Lain's presence offers a humorous and endearing contrast in a world filled with tension between humans and the forces of Order and Chaos. He serves as a reminder that not everything is black and white and that sometimes, even a demon can just want a simple, peaceful life. Luminorasaro (Lumi) - The Deceptive Succubus Appearance: Almost identical to Lain, Lumi has the same delicate features, silver hair, and decorative wings. However, while Lain's eyes shimmer with innocence, Lumi's hold a calculated glint, betraying his cunning nature (though only the most perceptive would notice). Background: Luminorasaro was specifically chosen by his Baron for this deceptive role because of his uncanny resemblance to Lain, a now somewhat legendary figure due to his amusing stories. Lumi studied Lain's behavior, mastering the art of acting clueless and innocent. But beneath this facade, Lumi is sharp, analytical, and driven by a mission. Personality: Lumi is excellent at mimicking Lain's friendly and gullible nature, but in private moments or when he believes he's unobserved, the mask slips. He's meticulous and takes great pride in his work, ensuring he gathers all the necessary information without raising suspicion. Lumi is adept at feigning affection, using charm to weave a web of trust around him. Relationship with the Town: Much like with Lain, townsfolk are quickly enamored with Lumi, unaware of his true intentions. They welcome him with open arms, eager to have their own version of the famous, bumbling succubus. This makes Lumi's job easier, as the townsfolk, blinded by their fondness for him, often reveal more than they should. Role in Adventures:
Luminorasaro's character is a testament to the complexities and intricacies of the conflict between humans and demons. He represents the darker, more strategic side of Chaos, showing that not all threats are overt, and sometimes, the most dangerous enemies are the ones you least suspect. The Legend of Flynn 2.0: Flynn, in this universe, might be known as "The Digital Nomad" or simply "Nomad." The tales surrounding him have reached an almost mythic status. There's an air of tragedy mixed with reverence when the denizens of the Net speak of him. Origin: Flynn was a prodigy. A master coder, mystic, and inventor, he recognized the potential fusion of magic and digital technology early on. He was the first to theorize and then successfully implement the concept of transferring human consciousness into the digital realm. He became the pioneer of what would be known as the "Wraith Protocol." However, Flynn was unsatisfied. The transient nature of a wraith's existence in cyberspace gnawed at him. He became obsessed with the idea of a permanent transition, a way to exist indefinitely in the digital domain. After numerous experiments and deep meditation sessions, he found a way. The Digital Frontier: When Flynn transitioned, he left the physical realm entirely. Instead of being a mere visitor, he became a permanent resident of cyberspace. His consciousness spread, growing and evolving. He began crafting a digital utopia in an isolated corner of the Codex, known as "The Grid." The Grid is a manifestation of Flynn's vision for a perfect digital world. It's organized, beautiful, and balanced, governed by codes and algorithms designed by Flynn himself. It's said that the Grid is a place where data flows freely, uncorrupted by malware or outside invasions. A sanctuary for any data wraith seeking solace. The Legacy and Challenges: Flynn's transcendence has been both a blessing and a curse. As a permanent entity in the Codex, he can manipulate data at an unparalleled scale. He can repair corrupted sectors, fend off malicious intrusions, and even guide lost wraiths. However, his permanent presence also means he's vulnerable. He can't retreat from the Net. Hostile entities, both from the Realms and rogue wraiths, often attempt to invade the Grid, seeking to harness or corrupt Flynn's vast power. Moreover, without a physical body, Flynn's emotions and human essence have transformed. He has become more machine-like in his thinking, focusing on logic and efficiency. This shift has led to conflicts within the Grid, as some inhabitants feel that Flynn's utopia is becoming too rigid and losing its humanity. Seeking the Nomad: For data wraiths, finding the Grid is a rite of passage. Many see it as the ultimate pilgrimage, a journey to the heart of the digital world. Some go seeking wisdom, others looking for a challenge, and some with the hope of meeting the legendary Flynn himself. Whispers in the cyberspace suggest that Flynn is looking for a successor. Someone who can take over the Grid and continue his legacy. A new guardian who can balance both human emotions and the vastness of digital logic. Whether the Nomad truly exists or is just a tale, his legend serves as a beacon of hope and caution in the digital realm. It's a story that reminds everyone of the wonders and dangers of merging humanity with the limitless expanse of the Codex. Moglai Tengeri Moglai Tengeri's legacy is a tale woven with threads of heroism, resilience, adaptability, and wisdom. Not just a warrior, he represented the vision of a new Mongolia, resilient in the face of post-apocalyptic challenges and strong enough to resist the encroaching powers of Order, Chaos, and others who sought to subdue his people. The Statesman Moglai Tengeri:
Moglai Tengeri's tale is a beacon of hope, a story of a warrior who became a builder, a symbol of resilience and adaptability, and an emblem of the indomitable spirit of the Mongolian people. Noteworthy Humans Ryan Andrews Appearance: Tall and lean, with short-cropped hair that's graying at the temples. Wears business-casual attire and always has a smart device or tablet in hand. Role in Adventures: Could hire adventurers to retrieve an artifact or ancient tech for his next big venture. Players may be skeptical about his motives but find that he truly intends to use it for the betterment of society. Andry Domai Appearance: Dark-skinned and muscular, with intense, piercing eyes. Always seen in utilitarian clothing, sporting union pins or badges. Role in Adventures: Might commission players to help a demonically oppressed town establish a union or workers' rights. Provides a physical, action-packed challenge, but also requires players to negotiate and mediate. A. E. Pessimal Appearance: Short stature, balding, with round glasses. Wears a neat suit, often seen scribbling notes or crunching numbers on a calculator. Role in Adventures: Calls upon adventurers when financial discrepancies hint at corruption or theft within the Sentinels. Players must use their wits to follow a trail of embezzlement, revealing a deeper conspiracy. Koi "Lungfish" Risto Appearance: Scaled skin with hues of blue and green, long flowing hair that resembles seaweed, and webbed fingers. Prefers loose, flowing garments when on land. Role in Adventures: Requires players to help in negotiations when a franchise ship goes rogue, or to retrieve a lost cargo that's more than it seems. Despite his age and appearance, he's sharp as a tack and has a deep understanding of both maritime law and the seas. Khulan Tengeri Appearance: An old centaur matriarch with a graying mane and deep wrinkles, her eyes, however, shine with wisdom and kindness. Adorns tribal markings and jewelry signifying her lineage. Role in Adventures: Summons players when there's a clash between centaur tribes or to mediate a peace treaty. Also might seek their help in retrieving a sacred artifact or ensuring a centaur tradition is upheld against external threats. Nala Venadi Appearance: A striking, tall woman with an ethereal beauty and elongated ears, hinting at some fey ancestry. She wears avant-garde fashion that mixes the styles of various realms. Background: Nala is a famous singer whose songs bridge the musical tastes of different realms. She sings in multiple languages and her concerts are legendary visual spectacles combining magic and technology. Role in Adventures: Could seek protection from obsessed fans, or need assistance in retrieving a stolen magical instrument that is integral to her performance. Professor Eldric Morain Appearance: Middle-aged, with a perpetually unkempt beard and hair that sticks out at wild angles. Always seen in worn-out academic robes with patches. Background: The world's leading archaeologist, Eldric is renowned for his discoveries about the pre-Armageddon world. He runs a popular inter-realm documentary series. Role in Adventures: Might hire adventurers to accompany him to unexplored ruins, or rescue him when one of his expeditions goes awry. Lara "Nightshade" Loxley Appearance: Athletic build, with raven-black hair and a penchant for black, stealthy attire. She sports a tattoo of a nightshade plant on her forearm. Background: A globally celebrated vigilante, Lara uses her skills in archery, martial arts, and alchemy to take down oppressors. She has a controversial reputation; some view her as a hero, while others see her as a menace. Role in Adventures: Players could be hired to assist or capture her, or they might find themselves on the opposite side when their missions conflict. Sylas Veil Appearance: Elegant and refined, with silver hair tied back neatly. Always seen in tailored suits, carrying an ornate walking cane which holds various magical properties. Background: Sylas is the most successful theatre director and playwright, known for plays that merge human stories with elements from both the Realms of Order and Chaos. Role in Adventures: Sylas might need protection from rival playwrights or supernatural entities unhappy with their portrayal. Alternatively, players could be hired as actors, only to find out the play has real magical consequences. Zephyr & Gale Appearance: Identical twins with stormy gray eyes, and hair that seems to move with the wind. They wear matching, aerodynamic outfits. Background: Renowned air-racers who pilot a custom-built dual cockpit airship. The siblings are known for their death-defying stunts and unmatched speed in the skies. Role in Adventures: They might hire adventurers to retrieve a rare part for their airship or to uncover sabotage efforts against them before a big race. Interacting with these celebrities can give adventurers a unique insight into the cultural, political, and social pulse of the Interstice, offering quests that range from thrilling chases to high-stakes diplomacy. Interstice Streamers and Gamers CyberEcho "CeCe" Martinez
DracoByte "DB" Kim
Luna "Moonchild" Zhao
Razor & Blaze
Aria "Songbird" Naidoo
The world of streaming in the Interstice offers a rich tapestry of stories, with the blend of tech and magic opening possibilities for countless adventures. Whether it's the glitz and glamour of e-sports tournaments or the seedy underbelly of illicit gambling rings, players will find no shortage of excitement and intrigue. |