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Roka

Physical

Name: Roka Nuen
Alignment: Neutral Good
Age: 17
Race/Ethnicity: Half-ork, eastern ethengaran
Sex/gender: Hermaphrodite, female
Height: 5'5"
Weight: 122lbs

Physical Appearance: Roka has red, wavy hair, and sharp black eyes. Her skin is the pale of eastern ethengarans that have long interbred with glantrian and darokinians. Aside from her extra features and particularly pronounced fangs, she looks fairly human. A farm girl, she is rather solidly built, even if she isn't terribly flexible.


Statistics

Ability Scores and saves

Strength 15 (+2); save +4 (avg); Thaumecha Strength –– (minimum 13)
Dexterity 10 (+0); save +1 (low); Thaumecha Dexterity 13 (+1); save +2
Constitution 12 (+1); save +3 (good)
Intelligence 9 (-1); save -1 (non)
Wisdom 8 (-1); save +1 (avg)
Charisma 14 (+2); save +2 (non)

Maximum Hit Points: 17
Scratch HP: 4

Armor Class: 14 (+3 armor, +1 dexterity)
Special Defenses: Armor Reduction 2 (20)

Low-light vision, Perception -1 (Passive 9)
Initiative +1

Attacks: Halberd +4 melee (1d10 slashing or piercing; 10ft reach)

Racial Features:

Low-light vision
Menacing: You gain proficiency in the Intimidation skill.
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Proficiencies:

Bonuses: Low +1, Average +2, Good/High +3

Combat: Melee (avg, str +4), Spell (good, cha +5), Concentration (avg, con +3)
Tools: Farming (avg, wis +1), Herbalism (avg, wis +1)

Skills:
Good: Medicine (int +2), Nature (int +2)
Average: Arcana (int +1), Intimidation (cha +4), Survival (wis +1), Thaumaturgy (int +1)
Low: Handle Animal (cha +3), Use Rope (dex +2)

Feats:

Great Weapon Master: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Class:

Thaumecha 1st

Features: Thaumecha Adaptation; Nodes (1, 1st)
Spellcasting: Cantrips known (2); Spells known (2); Spell Slots (3); Spell Level (1st)

Spell Save DC: DC12 (8 + charisma + proficiency)
Cantrips: Mending, True Strike
1st Circle: Magic Missile, Shield

Belongings

Light Thaumecha Armor – With brass casing on the extremities and a skirt-like design on the faulds.
Halberd – This was her father's, passed onto her when he found she was recruited into service as a combatant. Quite well made.


Background

Birthday: xxx
Sign: xxx
Cooking Style: Big family style. Signature Dish: Goat stew with "horse" bread bowl.

Has had a fairly normal life so far, save for the time when she was eleven when she fought off a giant spider that was attacking her younger sister. Roka lost her right leg below the knee thanks to the spider's venom, and suffered from nerve damage in the very tips of her extremities afterward. She has been able to work at her family's farm with little difficulty. She was picked up on mischief charges when she and her friends were caught messing with goats on the commons. Hearing that the Floral Brigade was especially looking for those with certain disabilities, Roka volunteered and was able to spare her friends from further punishment.

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Page last modified on January 02, 2018, at 05:36 PM