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Emlia, the War Game - how this whole project started.

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MHMonsters

A quick monster for everyone to fight:

Great Jaggi

Parts:

  • Head(4 wounds, Threshold 3, Impact Weakness)
  • Body(10 wounds, Threshold 4)
  • Movement Speed 6
  • Poison Resist 7
  • Paralysis Resist 7
  • Sleep Resist 5
  • Blast Resist 5

Stamina 30

Timing 1

Offence 5 Defence 5


Specials


Thrash: may spend 1 psi charge to attack everything in a 180 degree arc

Bite: may spend 1 psi charge to recover 1 stamina with an attack

Wing Raptor

Size: 2x2 Move: 7, 10 Flying (yep, it's that fast)

Parts:

  • Beak: 3 Wounds, Threshold 2, Impact Weakness, Agile +2 (defence increased)
  • Left Wing: 6 Wounds, Threshold 3; Armored 2 (+2 defence, glancing blows fail to damage and bounce off, Disadvantage until next turn)
  • Right Wing: 6 Wounds, Threshold 3; Armored 2 (+2 defence, glancing blows fail to damage and bounce off, Disadvantage until next turn)
  • Body: 14 Wounds, Threshold 5

Offence 6 Defence 6

Stamina 20

Flying: May take to the air, flying low (gaining High Ground bonus) and attacking with talons (uses 1 extra stamina per turn to maintain) May fly High and be unable to fight. Costs 1 Stamina to fly high.


Specials


  • Breath Wing: Special Attack - 2 stamina - Attack with Offence 4 against everything adjacent on one facing. Anything that suffers a Glancing Blow or worse is pushed back 2 spaces.
  • Shielding: Special Action - 0 Stamina - Close wings. Cannot move. All attacks from all facings hit Wings, and grant 1 Charge. As a Reaction, may immediately spend 1 Charge to use Talons on the attacker and end Shielding.
  • Talons: Special Attack - 0 Stamina - Attack with Offence 10, and make a Step towards the target. If the target is wounded, the target is also Pinned.
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Page last modified on August 29, 2016, at 12:53 AM