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Very Different Places RPG

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Chargen

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Changes to system:

Attunement in this case is indicative of psionic strength/potential; psionic finesse (magical skill) is a learned ability. Learning or creating new circuits requires Intellect, while for using ritual magic for extended periods, Focus is also important. Characters with zero attunement cannot use psi at all and must exert mental effort into even activating a named or even a refined crystal, but are immune to some mind-altering effects.

Humans have no special modifier. Womps are on average more simpleminded and have less attunement, but have much greater endurance. Geeps should prioritize quickness over toughness, and have high attunement. Lemlins tend to be small, quick and weak. Fins I have no idea.

Suggested additional skill sets and skills:

Magic: Circuit Drafting, Ritual Casting, Memory Casting, Crystal Imprinting, Crystal Processing

Combat: Wing-Do, Omnite, Crystal Baritsu, Heliconian Twisting / Wingcape Dancing, Sharpshooting, Grapple Launching, Destreza, Heavy Hitting, Brawling, Improvised Weapons, Javelinist, Rocketeer

Mobility: Rig Riding, Ship Piloting, Horseback Riding, Mountaineering, Ground Trekking, Navigation, Heliconian Twisting / Wingcape Dancing

Tech: Airframe Mechanics, Engine Mechanics, Electricity, Synchro/Clockwork, Signal Operation

Interaction: Crew Management, Cricca Contacts, Squad Leadership, Wing Leadership, Trade Routes

Knowledge: Ground Env, Cliff Env, Alpine Env, Ice Env, Desert Env, Deep Botany, Alpine Botany, Deep Ethology, Alpine Ethology, Field Medicine, Ward Medicine, Ancient Languages, Plateau Language, Stream Language

in general for equipment think 1930s pulp novels, sky captain, etc. most stuff is xtal powered and again there's no automatic weapons. Radios are shoebox sized. You do NOT start out with a ship or a rig, so guess what your first objective is :p

in general for magic: intellect = how many formulas you know, attunement = how effective they are, focus = how often can you spam them

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Page last modified on January 28, 2013, at 04:09 AM