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InjuryTable

Bipedal Injury Table

When a human, geep, womp, lemlin or gork hits a threshold value, roll 1d6 and compare it to the table. After two minor injuries, roll on major injuries. After two major injuries, roll on dire injuries. Most creatures will die/fall if she has more than 5x her threshold. Aimed shots or blows may force the injury to a specific body part.

ResultMinor InjuryMajor InjuryDire Injury
1Right Arm bruisedRight Arm brokenRight Arm cut off
2Left Arm bruisedLeft Arm brokenLeft Arm cut off
3Right Leg bruised(d2) Leg broken(d2) Leg cut off
4Left Leg bruisedTorso struck, sickenedTorso struck, bleeding
5Torso struck, windedHead struck, dazedHead struck, KO'd
6Roll again with a d4Roll again with a d4Severe trauma, KO'd

Accapelia's Injury Table

When she hits a threshold value, roll 1d6 and compare it to the table. After two minor injuries, roll on major injuries. After two major injuries, roll on dire injuries. Accapelia will die/fall if she has more than 5x her threshold.

ResultMinor InjuryMajor InjuryDire Injury
1Right Arm glitchedRight Arm brokenRight Arm disconnected
2Left Arm glitchedLeft Arm brokenLeft Arm disconnected
3Right Leg glitched(d2) Leg brokenLegs disconnected
4Left Leg glitchedTorso struck, sickenedTorso struck, bleeding
5Torso struck, windedHead struck, dazedHead struck, KO'd
6Roll again with a d4Roll again with a d4Crystal glitched
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Page last modified on January 21, 2013, at 11:52 PM