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LightySkills

Lightning Razor

LevelAttack BonusWeapon BonusRangeEnergy UseDurationCostTotal Cost
1+UPANo bonus1 melee / 6 ranged3ppRounds = Attunement; +1 throw, -3 duration per throw2sp2sp
2+UPA+1+1 total1 melee / 8 ranged3ppRounds = Attunement +1; +1 throw, -3 duration per throw3sp5sp
3+UPA+1+1 per die1 melee / 10 ranged4ppRounds = Attunement +2; +2 throws, -3 duration per throw4sp9sp
4+UPA+2+1 per die1 melee / 13 ranged4ppRounds = Attunement +3; +2 throws, -2 duration per throw5sp14sp
5+UPA+2+2 per die2 melee / 16 ranged4ppRounds = Attunement +4; +3 throws, -2 duration per throw6sp20sp
6+UPA+3+2 per die2 melee / 20 ranged5ppRounds = Attunement +5; +4 throws, -2 duration per throw7sp27sp
7+UPA+3+3 per die2 melee / 25 ranged5ppRounds = Attunement +6; +5 throws, -2 duration per throw8sp35sp

S.E.P. Stealth field

(awareness penalty does not apply to taking stress from recoil, only to notice)
LevelStealth BonusAwareness Penalty/Recoil TargetArea of EffectEnergy Use/DurationCostTotal Cost
1+1 total-1 awareness; +1 to recoilArea 83pp/4 rounds3sp3sp
2+1 total-1 awareness; +2 to recoilArea 93pp/4 rounds3sp6sp
3+2 total-1 awareness; +3 to recoilArea 113pp/4 rounds5sp11sp
4+2 total-2 awareness; +4 to recoilArea 143pp/5 rounds5sp16sp
5+1 per die-2 awareness; +5 to recoilArea 183pp/5 rounds6sp22sp
6+1 per die-2 awareness; +6 to recoilArea 233pp/5 rounds6sp28sp
7+2 per die-3 awareness; +7 to recoilArea 293pp/6 rounds7sp35sp
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Page last modified on October 12, 2013, at 05:07 AM