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SkillCheck

Simple skill check

A simple skill check simply requires a character to roll twi dice, adding the relevant skill, stat and equipment bonuses (if any). The player is encouraged to substitute the closest relevant skill if an exact match is not available.

Opposed skill checks

An opposed skill check works like a combat round, with the character with best Timing going first on the attack. The attack and defense bonuses are replaced by relevant stats and skills. The characters' Thresholds are likewise replaced by the defensive bonus that was just calculated. The opposed skill check continues until one of the characters receives a "wound", marking them the loser.

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Page last modified on October 09, 2014, at 02:03 PM