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Emlia RPG Main Directory: Discs! Brethren! Pie! (Under construction) Paint It Green (Under construction) Board Games Hosted Work by PurityTheKitty Emlia, the War Game - how this whole project started. Hosted Work by DeeNoir Finished Campaigns Rise of the Uncertainity Lich (Uncategorized) Legalese: All content on this wiki is licensed Creative Commons 3.0 Noncommercial Sharealike, Attribution to https://www.robots-everywhere.com. Please click here to contact us for information. Brought to you ad-free by Robots Everywhere LLC. |
Backup(Or, Buzz Aldrin's Race Into Space as collaborative fiction) This is a very derpy play-by-post game in which each player writes about a page of fluff minimum, and then condenses it into crunch actions. These crunch actions are fed into a fair dice roller to determine the outcome, which is then written about. And so on and so forth. Actual play sessions should last max. an hour and involve occasional interaction between the races before, during or after the rolling. And so the small scale, less pompous gods made it manifest that whoever first traveled to the moon would meet one of their numbers there (Something about a timeshare there), and have a prayer answered with no uncertainty, no tricks and no monkey's paw style shenanigans. The races that had long shaped the world with their wars and renaissances were too busy to listen. Three smaller people, long considered lesser by most everyone else, heard the call and chose to answer it. The fluffy, bouncy rabitians in their forest warrens. The solid, stalwart and somewhat potato-like kerbals, from that little desolate island that was their whole world until the Great Pillow Fight. And the energetic, passionate, spazzy goblins, who in fairness had been wanting to go to space for many todays but finally got around to stop picking at each other.
Rabitians are cuddly bunny-people who make up for their lack of fine (or any) manipulators with telekinesis. They are quite good at math, and most importantly they are level headed enough to listen to those who are good at math. Goblins are thin, hyperactive orkoids who would be incredible builders if they understood the concept of making things one after another in an orderly fashion instead of all at once. They can't do math, but have great instincts for driving large, loud and explody things, which makes up for that. Kerbals are large-headed green critters that are not related to goblins. They are marginally related to potatos. They excel at building reliable things, but cannot pilot for beans. Apparently they got some sort of giant yelling at them what to do when in the cockpit. There is very little automation allowed! Magic will probably be used for the first stages of things, but it stops working somewhere up in the sky. Fluff it how you will! Milestones include:
... and finally, go ring the doorbell of the gods! (Targeted Lunar Landing + Extended Lunar EVA) It's not that the (dice) gods hate you, but they are trying to be fair. So... onto the crunch! Most everything is measured in resource points. They mean money spent, time dedicated, deals made, days wasted thinking of lost days, grad student marathon sessions, derps hitting their head on the toilet and coming up with Y shaped gizmos, you name it. Resource dots are how man resource points are generated per week (Kerbals, goblins and rabitians are too small as societies to have developed a functioning bureaucracy, so they work fast). The other important measure is weight. Rabitians, kerbals and goblins all weigh about 25kg, so let's call that 1 derp-weight. Points can be spent on research to make something more reliable, or less heavy.
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