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Discs! Brethren! Pie! (Under construction) Paint It Green (Under construction) Legalese: Creative Commons 3.0 Noncommercial Sharealike, Attribution to Robots Everywhere,LLC This content is provided to you ad-free by Robots Everywhere, LLC |
SampleCharacterExplanationTemplate for a character for a VDP game. The idea is to do a bit of precalculation during character generation, so as to reduce the amount of calculation to be done during play. These values are used in the Resolution System to determine the chances of success of a character action. Name: should contain the full character name, as it might be printed on a passport. Eye Color: Or highlight appearance color palette (eyes, antennae etc).
Hair Color: Or secondary appearance color palette (fur, feathers etc).
Skin Color: Or general appearance color palette (fur, feathers etc).
Body Plan: Height, weight, number of limbs, symmetry, etc.
Description: Optionally, add more details.
Origin: The planet, or nation, or town, or culture that the character is from. Can be a useful plot hook. VDP Primary Attributes
(Suggestion: If values are equal across a row or a column for NPCs, condense them, for example BODY=2 or RESILIENCE=2) Special: 0/12 (This indicates the "special" pool points available to the character: it can represent magic, ki, grit, karma, metanormal advantage... depending on the setting. Omit if none). Timing : Default(3)+Highest(BA,MR)+Training(0) (Can be improved.) Proficiencies: None Skills: 5xp (Indicate the total number of XP spent on skills) Backstory: Keep it between one and five paragraphs please! This is a character template for a Left Beyond game. Chargen is explained here. For use: remove the notes and replace the sample data. CharacterName is a character for the test Left Beyond game. Blank character sheet available for quick copy/paste Character
Stats
Note: 3 represents the weighed average for all races. PC stats start at 2. 10 points can be spent to raise stats. Raising a stat to 3 costs 1, raising a stat to 4 costs 3, raising a stat to 5 costs 6. Lowering a stat to 1 refunds 1. Derived stats
NC Powers (ATT-2)
Note: These are innate narratives that the character can manifest around themselves. Focus determines how often they can be used and Attunement determines how effective they are. Traits
Note: Characters may have 0-2 traits, each of which is composed of a perk and drawback. Action SkillsImportant Note: The skill budget is 20, of which 5 go to action skills, 5 to nonactions, and 10 free. Raising a skill from 0 to 1 costs 1, raising a skill from 1 to 2 costs 2, etc. A skill cannot be higher than the lowest of the stats it depends on. All skills must depend on one or two stats. Note that 2 of the 5 nonaction points MUST be tied up by Farming (1) and Carpentry (1). Sample skills:
Note: 15 points can be distributed here: 1 point in a skill costs 1, 2 point costs 1+2=3, 3 points 1+2+3=6 and so on. Action Skills encompasses combat, acrobatics, in general things done when timing is important. Other SkillsSample skills:
Note: 15 points can be distributed here: 1 point in a skill costs 1, 2 point costs 1+2=3, 3 points 1+2+3=6 and so on. Other Skills encompasses those things which can happen without immediate time constraints. Narrative control is specialized into reification, scripting, and anisotropy (other). StuffNote: A list of your character's possessions, in order of availability: On Person - Backpack - Stashed. Assumed to be on your character's person unless specified otherwise. BackstoryThe backstory should be one to three paragraphs long and include a character's ambition.
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