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Template for an elite mook for a Tripocalypse game. Back

Name: Elite Mook
Imago: 40% kemi, 40% default, 20% other. Always default if with the Remnant, but may have a hidden imago change.
Gender: Irrelevant
Age: Adult

Eye Color: Any.
Hair Color: Any.
Skin Color: Any.
Height: Average variance 5%
Weight: Average variance 5%

Origin: Mooks'R'Us
Primary Attributes


Special: 2

Derived Attributes

Hitpoints (Body Health) = BF+(MF/2)+(SF/2) = 4 (Actually 2: see below)
Brains (Mind Health) = MF+(BF/2)+(SF/2) = 4 (Actually 2: see below)
Calm (Soul Health) = SF+(BF/2)+(MF/2) = 4 (Actually 2: see below)
Timing: BR+MR+SR= 8
Movement: Minimum(3)+Racial(1)+BR= 7

Crimson Chemise Curse: Mooks only have half the health and XP values that they would otherwise have. If anything happens to this character that removes their Mook status, they will lose this trait.

Look Out, Sir!: Mooks have a 50/50 chance of taking a hit for their boss if near (move action or less) the boss, if any, and if that hit would KO the boss.

Skills: 6xp
Awareness (MR) 1 (1xp)
Athletics (BP,BF) 1 (1xp) Close Combat (SP) 1 (1xp) Specialization: Whatever weapon the mook is carrying (1xp)
Ranged Combat (MR) 1 (1xp) Specialization: Whatever weapon the mook is carrying (1xp)


By setting, as follows.

If Remnant: (Special) bonus to defense when targeted by Narrative Causality effects that attack directly. Otherwise: (Special/2) bonus to defense when attacked in general.


Probably none. This character has managed to distinguish themselves from the mass of mooks, but not enough to warrant their boss learning their last name.

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Page last modified on September 23, 2018, at 05:17 PM