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Emlia RPG Main Directory:
Very Different Places RPG
Iron Legion
Tripocalypse
Left Beyond
Waylights
Photon Knights
Discs! Brethren! Pie! (Under construction)
Paint It Green (Under construction)
Board Games
What Goes Up
Dolly Wars
Spirit Plumbers
Hosted Work by PurityTheKitty
Emlia, the War Game - how this whole project started.
Monster Hunter Boardgame
The Kingdom Of Muscletonia
Streets of 2040
Hosted Work by DeeNoir
Dee's RPG Wiki
Finished Campaigns
Enemy Unsure
Antaeus Rising
Rise of the Uncertainity Lich (Uncategorized)
Space Princess Quest
XCom Academy
Left Beyond Quest
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- Capsule
- A Capsule component houses Derps, Rations and Payloads during spaceflight and protects them during Reentry and Landing.
- A Capsule can carry as much Mass as its own minus 1 (For example, a mass-4 capsule can carry a Derp, an EVA suit, and two Rations). A mass 1 capsule is considered a "test article" and can be built to try to save on research costs, but does nothing except allow an "empty" suborbital launch.
- A Capsule can be launched partially empty. In which case, consider its mass as 1 + whatever it is actually carrying.
- A Capsule can be invented as Reusable, but will weigh and cost an additional 1 Mass per 5 Mass worth (A 12 Mass Reusable lower capsule can only carry 9 units of Mass). In order to reuse a Capsule component, it must pass checks for Reentry and Landing; if either fails, the component is not reusable. If both succeed, the component is refueled for free and can be reused immediately. Note that it is possible for a Capsule to fail at being reusable, but taking the Derps home anyway!
- Capsules roll for reliability during Transit or Orbital stages, as well as steps on a celestial body surface. They also roll for Reentry and Landing, whether they are reusable or not.
- FAIL! - In case of a Fail, choose whether to lose a unit of contents (payload or a unit of rations; if you are mean, you can choose to lose a derp as well), or suffer a -1/-1 safety penalty for all your rolls for the rest of the flight.
- BOOM! - In case of a Boom, you lose a unit of contents as above, and the Capsule is stranded - it can no longer be used to command burns. and will have to be docked with or jury rigged. All Capsules of this type lose reliability (-3/-3).
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