Discs! Brethren! Pie! (Under construction) Paint It Green (Under construction) Legalese: Creative Commons 3.0 Noncommercial Sharealike, Attribution to Robots Everywhere,LLC This content is provided to you ad-free by Robots Everywhere, LLC |
Waylight /
FuchsiaAlias: Fuchsia / Real Name: Lulao Duwahn (Fuchsia Wisteria) Eye Color: Not applicable.
Hair Color: Black with magenta tips
Skin Color: Pale
Height: 186 cm (with marionette), 96 cm (without)
Weight: 44 kg (not including attachments)
Origin: Koji; former Insect Gladiator star
Threshold: STA (3) + FOC (4) *2 = 14 Wounds: 3 before KO
Psynergy: STA (3) + ATN (5) + Psynergy Boost (4) = 13 Warp: When drain exceeds psynergy, takes a point of warp, as wounds. 15% cumulative chance per point of warp to suffer backlash; calculate drain, then warp, then roll for backlash whenever casting a psi power.
Stress: INT (5) + CHA (4) *2 = 18 Stress Explosion: FEEL MY ANGER! When she hits her breaking point, Fuschia lets it be known, unleashing her frustration and rage in tides of psionic energy. She tends to be louder than normal, and though rarely hurtful in her choice of words, others are still shaken by the raw emotions emanating from her. All creatures she interacts with must make a resist psi check with a target equal to her stress at the time of her explosion, and take stress damage on a failure. Fuschia takes 1 point of drain each time she inflicts stress in this manner.
Stressor: Introvert Fuschia is an introvert, and prolonged exposure to people is draining on her. Whenever she spends a scene interacting with people she is unfamiliar with, she takes 1 point of stress. This occurs only once per scene, no matter how many people she must interact with.
Relief: Simple minds, simple pleasures. When interacting with animals, Fuschia finds it much easier to relax. Though insects are her favorite, she likes all animals. When spending a scene with an animal that is friendly to her (or at the least indifferent), she recovers 1d4 points of spirit.
Timing: SPD (3) + INS (3) = 6
Infuse Crystal crafting Fuschia is able to create named crystals with the proper reagents; typically refined crystals, proper schematics, and time, of course.
Insectile Command excuse/passive This ability is a part of telempathic projection, is but listed separately. Fuschia commands insects with her empathic abilities, directing them and even borrowing their senses at times. She may use this ability as an Excuse for a variety of actions involving insects, though she must attempt the appropriate checks to do so.
Prescience level 1 Fuschia has learned a mild level of precognition, and primarily uses it in navigation and movement. Prescience is usable as an Excuse to gain bonuses to accomplish a variety of tasks, however, it cannot be used with Telempathic Projection. When prescience is declared, select a bonus and roll a Resist Psi caution check (following normal allotment) against the target for that bonus: +1 (target 9), +2 (12), +3 (15), +4 (18), +5 (21), +6 (24), etc. Failing the caution check inflicts drain equal to the amount by which the check is failed.
Traits (can use sonar to navigate, has trouble when it's very loud. Increased sense of hearing)
Crystalline Affinity boon (can identify and use named crystals easier than normal)
Telempathic backlash drawback When Fuschia uses her psionic abilities, she experiences drain. She must make a caution roll when using psionics, accumulating drain based on failure against the target number for the ability. When her drain exceeds her psinergy, she gains a point of warp, which is treated as a wound for all purposes excluding K.O., and adds a cumulative 15% chance she will be affected by a random (d%) telempathic projection, and loses the accumulated warp listed for that projection after it ends.
Injury Inflicted Blindness drawback (no eyes, cannot see in the traditional sense}
Limbless drawback (Possesses no limbs unless she has artificial ones attached, with obvious consequences.)
Skills:
Unspent XP: 0xp
Converted XP: 0xp
Total XP: 20xp
Backstory: Fuschia's father, to whom her mother is a concubine, is something of a rich dandy. With a serious gambling addiction. So when he noticed she developed the ability to ping emotions in others, he immediately sent for her to receive training to command insects and participate in the insect-based arena so popular in the land of Koji. She became quite skilled, being able to use the eyes of the insects she commanded as her own, though she needed more direction than other players when doing this, as she could become quite distracted. Unfortunately, pressure from her father to perform better frayed her nerves, and pushing herself past her limit revealed the drawback of her telempathic projecting. Writhing on the floor caused her to be withdrawn from the match in a semifinals game, and loss of such a star player is widely attributed to be the reason her team did not advance to the finals. This cost her father dearly, and he sent her off in a rage, buying her a trip far away from him until, well, who knows? Fuschia has five half-sisters (with not a limb between them), and no brothers of any sort; she gets along with her sisters that aren't from her father's first wife, meaning all but the eldest and youngest. She has a poor relationship with her father even before the strain of her team's loss. She cares deeply for her mother, however, and wishes to rescue her from the grips of the man who effectively owns her. With her primary skills being interpersonal or psionic, Fuschia has managed to ply her trade as a navigator after some research, but she would much rather figure how to make a living as a hedgemage, and so practices with crystals as well. Inventory and Gear:
|